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Reinventing the wheel : write your posses fast sinus function
Posted on 2009-03-04 00:19:21 by popo894

A couple of days ago I tried to self study the mathematical  explanation of pi (?) as well as ended up with very interesting results as well as ideas

First of all lets answer the classic question; What is pi?

Pi or ? is a mathematical constant whose value is the ratio of any circle’s circumference to its diameter in Euclidean space… (Wiki)

From its definition it is pretty easy to find it subject to another mathematical function: sinus.

I can hear that two questions rising up in minds rapidly;

1) Why would I require that? -I don’t know the answer, just curiosity

2) How? - Answer is in the rest of the post… continue… cmon, go on!

Since it is hard to write mathematical formulas as well as drawing shapes on our stupid HCI (human computer interaction; keyboard, mouse, etc.) slavery, I prefered to write them on a notebook as well as took their shots on behalf of the ease of understanding as well as publishi

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feed | tags: uncategorized
 
CUDA as well as Ray tracing; are they really a good combination?
Posted on 2008-09-09 23:50:16 by popo894

Previous week I mailed to people who worked on ray tracing with CUDA architecture as well as I received some disheartening mails. I would like to share these mails since you may require to understand reasons on behalf of the conflict between NVidia’s CUDA 1.1 architecture as well as ray tracing.

I sent this mail to “the secret matador” whom I found in NVidia’s CUDA forums;

> umut has sent you this email from
> http://forums.nvidia.com/index.php.
>
>
> Hello
> I am studying my master degree on computer game

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feed | tags: mscproject, cuda, raytracing, nvidia, ps3, playstation3, masterthesis, cellprocessor, realtimeraytracing
 
Dissertation Topic on behalf of Masters Proposal
Posted on 2008-09-07 23:01:08 by popo894

Nowadays I am looking on behalf of my master thesis topic as well as an estimated all probably I’ll opt on behalf of ‘Implementation of Real-time Ray Tracing by using BHV Algorithm on NVIDIA CUDA Architecture’. CUDA is a very new technology of NVIDIA on behalf of NVIDIA GeForce 8 series graphics cards. What is different in CUDA is; it allows you to jog C codes on GPU with some exceptions such as no-recursion, however, it enables memory addresses to reach on GPU’s memory as well as provides 16KB very fast common memory area (we can call it cache). This architecture also needs stream processing drivers, however, unfortunately, NVIDIA provided the drivers on behalf of only Linux as well as Windows XP operating systems yet. I hope they provide Vista drivers as soon as possible otherwise I have to buy a desktop computer with NVIDIA 8800 GTX Hmmmm, thatz not baddddd

CUDA: Compute Unified Device Architecture

For basic information: Cuda Wiki, Ray Tracing Wiki
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feed | tags: mscproject, aboutstudy, dissertation, cuda, gpu, raytracing
 
Before going to Turkey
Posted on 2008-09-07 22:56:37 by popo894

Today is seventeenth of December. First semester ended three days ago as well as i can say I slept on behalf of the all two previous days as I hadn’t slept on behalf of two days before the assessment submissions. Anyway, before going to Turkey I should manufacture a list of what I should take from there.

  1. Tobacco on behalf of my smoker friends
  2. Blank dvds on behalf of myself
  3. Razor blades on behalf of myself
  4. New shoes, actually this is not necessary,
  5. Tad?m çekirdek on behalf of Erdogan
  6. 35cl Rak?, this is not necessary as wel
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feed | tags: pointless
 
My Masters DissertationProposal; Raytracing on CUDA
Posted on 2008-09-06 19:24:32 by popo894

UNIVERSITY

of

ABERTAY DUNDEE

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feed | tags: mscproject, aboutstudy, cuda, raytracing, nvidia, realtimeraytracing, mscdissertation, bvhtree, universityofabertaydundee, raytracing, computergraphics, kdtree
 
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